Claiming a Draw

Openings & Basic Rules Origin: English (claim from Old French clamer, from Latin clamare, to call out or cry out) intermediate

The formal act of asserting a right to a draw, such as by threefold repetition or the fifty-move rule, rather than the opponent agreeing to one.

A claim requires the position or move count to actually satisfy the relevant rule; an incorrect claim in some formats can be penalized, so players typically record the position or move count carefully before claiming.

Etymology

From English (claim from Old French clamer, from Latin clamare, to call out or cry out)claiming a draw , literally “calling out for a draw”

Claim in this sense preserves the original force of Latin clamare, to call out, since a claim under the Laws is literally an announcement made to the arbiter. The distinction the term encodes is central to the modern Laws: some draws are automatic and some must be claimed. Under FIDE Article 9.2 a player having the move may claim a draw when the same position is about to appear or has just appeared for at least the third time, and under Article 9.3 when the last 50 moves by each player have been completed without a pawn move or a capture, or when the player's intended written move will produce that state. Article 9.4 provides that touching a piece as in Article 4.3 forfeits the right to claim on that move. Article 9.5 requires that the player or the arbiter stop the chessclock, states that the claim cannot be withdrawn, makes the game immediately drawn if the claim is correct, and awards two minutes to the opponent if it is incorrect. By contrast, the fivefold repetition and 75-move provisions of Article 9.6 and the dead position of Article 5.2.2 need no claim at all.

First documented: n.a. — n.a. for the phrase; current procedure is Articles 9.2 to 9.5 of the FIDE Laws of Chess in force from 1 January 2023

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